Legends of Taravelan

Session 2

5th Day of the Waxing Lotus Moon

Our heroes wake up and eat to regain their strength before setting out. Greggory informs everyone that beyond this point is the Mid-Dark and it could be dangerous. They decide they’re prepared for anything and head out. On the road, they run across a couple of woodsmen from the next town along the road. They are investigating a dead body. Apparently the man was killed by a bear while on the road. An unusual event. Our heroes, having more important worries on their hands, decide to ride to the next town with the two woodsmen and let their hunters take care of the issue. When they come to Woodsdale, they discuss if they should stay the night in the town. They decide to eat and move on, traveling through the night. After traveling a little ways outside of town, they run across a stream with mushrooms growing on both sides of the stream. The patches are thick and stretch as far as they can see. The mushrooms are known as Paleglow Mushrooms and when touched release spores that poison the mind on contact and through inhalation. Guise decides to touch one of the Mushrooms to get a feel for their effect, with the intentions of conjuring up a spell to make them temporarily immune to the effects. After Guise goes through a bit of an interesting experience, he manages to do what he intended, and the party crosses with no problems.

6th Day of the Waxing Lotus Moon

Our heroes make it to the town of Addlested early morning where there is an attack on Greggory’s life. After the assassin is dispatched, the party decides to make an example of his body to get the townsfolk talking. They rest until the sun rises. They are woken up at first light by a scream. After questioning the townsfolk, they come to the conclusion the townsfolk had no idea about the assassin’s presence. So they move on. On the road to the next town they pass through the Mid-Dark Depths. The party experiences a few illusions but does well in ignoring them all. Once on the other side of the Mid-Dark Depths, They run across a Nexus (a point where several magical leylines converge). Ark plucks an unknown type of Essence from a tree near the Nexus. After which, they continue onward. Our heroes make it to Witchwatch post. Before entering the walls of the post they run across a group of Seekers. Ark Gestures to one of them and the Seeker offers to buy him a drink. Ark and said Seeker leave the group to go to the tavern. Meanwhile, Reize overhears a guard talking about delicate military matters to a civilian and takes him to his commanding officer to find out more about what he was talking about and to make sure the soldier was disciplined. Apparently, a criminal was found along the road, tied up with a letter with the royal seal. After questioning the prisoner Reize finds out that Nicholi was heading this direction but turned around and started heading back south. It’s late in the day and our heroes decide to rest in Witchwatch Post for the night.

…End Session.

View
Session 1

Low Lotus Moon…

Our story begins in the Caeladesan Base Camp off the beaten path of Dark Acre Way. Reize, who has been here for a week, is asked by Prince Greggory (the commanding officer there) to take some non-military personnel and find a missing scout. He is told that there is a healer in the camp that could be of use. Reize decides to go to the Merchant Caravan that was passing through and stopping for a rest to enlist the help of some of their mercenaries. Reize sees a dim light come from under one of the wagons in the caravan and immediately knows magic is in play and knows how useful a mage could be. He taps a nearby Drohan on the shoulder and asks who is under the caravan. The greatsword wielding Drohan answers him, and Reize enlists the help of the Drohan, apparently named Kireum, and the mage, Ark. Reize asks a nearby guard where he can find the healer the prince spoke of and he is pointed in the direction of a campfire. As soon as Reize, Kireum, and Ark approach the healer anxiously asks if they’re with the military and if he could be of service. Reize tells him he is and that he could be of service. The healer, Guise, then joins the entourage and they set off to find the missing scout.

It’s night when they reach the road. After traveling a short distance they see a man on the road. They approach him and he identifies himself as Zek, a Caeladesan mercenary. He asks if there’s a place to rest nearby, and our heroes point him in the direction of Dark Acre Post about a days travel to the West. He decides to rest at the spot they are deciding he won’t make it to a resting place within a reasonable time anyway, and our heroes, not sparring any time, leave on their way.

2nd day of the Waxing Lotus Moon…

Our heroes ride through the night and reach Naz, the last known location of the scout, at dawn. Reize, Kireum and Guise begin looking for clues of the scout’s whereabouts as Ark goes into town to question people. Ark finds out that the scout tried to pass through the town inconspicuously around the outskirts but was spotted. He was also last seen entering a manor the villagers thought was haunted on the northeast edge of town. Ark heads that way. Meanwhile our other heroes find their way to the same manor by following a hidden trail the scout made. Ark and Reize, Guise and Kireum meet up at the manor entrance. The last piece of the trail is a bloodied dagger stabbed in a tree by the manor. They enter the manor and follow their noses to the basement where they find the scout, eviscerated and torn in half. They sense foul magic in the air and also find a witness who is too traumatized to speak. They take the witness and head back toward the camp, their mission completed.

As they get back on the road, a horse with a message gallops to them. The message is from Prince Greggory and says that the camp was attacked and he retreated into Caeladesan territory with a bodyguard to the town of Nyleon and that he is to meet up with survivors at Dark Acre Post and go to Nyleon as well.

Before they set off Guise wakes up the traumatized witness and soothes his mind enough that he can talk. They find out his name is Ned and he watched three Caeladesan men summon an invisible force that burst out of the scouts abdomen. He couldn’t see what it was, but the undeniable presence horrified him. Guise wiped his memories of the past few days and sent him back to Naz.

3rd day of the Waxing Lotus Moon…

A mile outside of Dark Acre Post, our heroes stumble across the bodies of the soldiers from the camp. It looked like they were ambushed and killed. Our heroes note that the arrows that killed them were of Hynarian make, then they notice a man hiding behind a tree. He claims to be a merchant. He said he saw ghouls up the road off the path and was running for his life. Reize, Ark, Guise, and Kireum let the merchant go, they give the bodies a cremation and head on their way.

At Dark Acre Post our heroes get the commander to fortify his defenses and prepare for a probable battle. They then eat and rest before heading on their way to rendezvous with Prince Greggory.

4th day of the Waxing Lotus Moon…

They reach Nyleon and find Prince Greggory in a tavern called “The Joyous Joker.” They tell the Prince there were no survivors and Reize contact the king via the Prince’s speaking stone. The King informs Reize that his daughter Matilda went missing along with an advisor named Euris Astis and Nicholi stormed after them. The king also informs Reize that he suspects the advisor is in league with the organization that attacked the camp.

…End Session.

View
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.